TagVisual Studio

Microsoft wants Visual Studio to be your one-stop cross-platform dev shop

Microsoft has bought SyntaxTree, the developers of the UnityVS plug-in for Visual Studio, for an undisclosed price. UnityVS enables developers using the cross platform game engine, Unity, to write and debug their Unity programs directly within Visual Studio, and judging by the logos on its homepage, the plug-in is popular in the gaming industry, with Microsoft, EA, Ubisoft, Blizzard, Valve, and many others listed. The plug-in, formerly costing $99 for small teams, $249 for larger ones, will soon be made freely available from Microsoft. What’s notable here isn’t the purchase per se, but what Microsoft is doing with Visual Studio. Since last year, Redmond has been cross-promoting Xamarin, the development environment that lets developers write apps for Android, iOS, OS X, Windows Store, …

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Microsoft wants Visual Studio to be your one-stop cross-platform dev shop

Visual Studio Now Supports Hybrid Cross-Platform Mobile Development Via Cordova

Currently, Antifragility and Microservices are trending topics and this might be a hint that there are new architectural paradigms or design patterns on their way for building application systems. InfoQ discussed these new concepts with Russ Miles to find out what they are good for and how to apply them in an architect’s or developer’s daily business – for existing applications and those to come InfoQ: In the recent months, Antifragility and Microservices became trending topics. It seems there might be new architectural paradigms on the horizon. Could you please tell us a little bit about Antifragility? At a first glance, it seems to be the same as robustness … Russ: Antifragile was a term coined by Nassim Nicholas Taleb in his book of the same name. This …

Original Article Can Be Found Here:

Visual Studio Now Supports Hybrid Cross-platform Mobile Development via Cordova

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